Commander Intelligence
Aesi, Tyrant of Gyre Strait - Intelligence
Recent trend items, source context, and related commander signals.
What to check for this commander
Commander context
Aesi turns every land into momentum: it gives you another land play each turn and converts every land entering under your control into an optional card draw.
Aesi rule 1
Use a turn-level allowance: count lands already played this turn, calculate current permitted land plays from Aesi, Exploration, Azusa, Oracle of Mul Daya, and similar effects, then allow another land play only when used count is below current allowance.
Aesi rule 2
Resolving Aesi after the normal land play can permit another land play if the current allowance exceeds lands already played.
Aesi rule 3
Using Aesi's extra land permission before Aesi leaves does not create a reusable object-specific land-play charge.
Aesi rule 4
Blinking Aesi does not automatically grant a fresh land play; only the current turn-level allowance matters.
Aesi rule 5
Multiple legal nonlegendary Aesi copies add multiple additional-land permissions and create multiple draw triggers from the same land entry.
Aesi rule 6
Playing a land consumes a land play and follows timing; putting a land onto the battlefield through fetches, ramp, Scouts, Walking Atlas, Splendid Reclamation, or Scapeshift does not consume a land play but still causes Aesi to trigger.
Aesi rule 7
Each Aesi trigger resolves independently and its controller may draw one card. Declining is legal and can matter for deck-out, draw punishment, top-card preservation, or combo sequencing.
Aesi rule 8
Multiple lands entering simultaneously create one Aesi trigger per land, not one aggregate trigger.
Aesi rule 9
A fetch land normally creates one trigger when the fetch enters and another trigger when the searched land enters under Aesi's controller's control.
Aesi rule 10
Land tokens and land creatures such as Dryad Arbor trigger Aesi as lands; creating a land token does not consume a land play.
Aesi rule 11
A modal double-faced card played as a land consumes a land play and triggers Aesi; casting its spell face does not.
Aesi rule 12
Transforming an existing permanent into a land does not create a land-entry event.
Aesi rule 13
Returning a land to hand does not trigger Aesi; replaying it later does and consumes a land play.
Aesi rule 14
Abundance can replace Aesi's draw. When replaced, the selected card is not drawn for draw-trigger purposes.
Aesi rule 15
When Mystic Sanctuary and Aesi triggers are controlled by the same player, that player can stack Aesi first and Sanctuary above it, put an instant or sorcery on top, then draw it with Aesi.
Aesi rule 16
Playing a land from a graveyard consumes a land play; returning a land directly to the battlefield does not.
Aesi rule 17
If Aesi leaves before a land enters, no Aesi trigger is created. If the land already entered and triggered Aesi, removing Aesi does not remove that trigger.
Aesi rule 18
Glacial Chasm plus Ramunap Excavator is a repeatable damage-prevention engine, not an infinite win or universal lock.
Lands-Matter Value
Resolve Aesi with a land entry ready, then chain fetches, land ramp, and graveyard land plays into optional draws.
Landfall Tokens
Convert every land entry into bodies or resources while Aesi keeps the cards flowing.
Land Recursion
Use Ramunap Excavator, Crucible effects, Life from the Loam, and mass recursion to replay or return lands repeatedly.
Landfall Combo
Use Aesi's optional draw and extra land play as the rules glue for Sanctuary, Tidal Bore, Abundance, or Walking Atlas loops.
Daily Trend Items
Trend items linked to this commander
Sources
