Repeatable Loop
Aesi, Abundance, Retreat to Coralhelm, and Sakura-Tribe Scout
All lands from hand and library can enter the battlefield. This is not an automatic victory.
Required Cards
Setup
- All permanents are on the battlefield.
- Sakura-Tribe Scout is legally tappable.
- A land is in hand to start the loop.
- The controller chooses land with Abundance when replacing Aesi draws.
No mana once the board and starting land are ready.
Sequence
- Tap Sakura-Tribe Scout to put a land from hand onto the battlefield.
- Aesi and Retreat to Coralhelm trigger.
- Use Retreat to untap Sakura-Tribe Scout.
- Use Abundance to replace Aesi's draw and put a land into hand.
- Repeat with Sakura-Tribe Scout.
Interruption Points
- Remove Aesi, Abundance, Retreat, or Sakura-Tribe Scout.
- Tap or disable Sakura-Tribe Scout.
- Stop the land-entry trigger or replacement sequence.
Aesi, Tyrant of Gyre Strait role: Aesi supplies optional land-entry draw events for Abundance to replace.
Timing: Sakura-Tribe Scout must be able to tap.
Rules notes: This record follows EDHREC/Commander Spellbook combo 433-1013-1458-4483. The Sakura-Tribe Scout variant is not collapsed into Walking Atlas. Abundance replacement is not ordinary drawing. Aesi rule 1: Use a turn-level allowance: count lands already played this turn, calculate current permitted land plays from Aesi, Exploration, Azusa, Oracle of Mul Daya, and similar effects, then allow another land play only when used count is below current allowance. Aesi rule 2: Resolving Aesi after the normal land play can permit another land play if the current allowance exceeds lands already played. Aesi rule 3: Using Aesi's extra land permission before Aesi leaves does not create a reusable object-specific land-play charge. Aesi rule 4: Blinking Aesi does not automatically grant a fresh land play; only the current turn-level allowance matters. Aesi rule 5: Multiple legal nonlegendary Aesi copies add multiple additional-land permissions and create multiple draw triggers from the same land entry. Aesi rule 6: Playing a land consumes a land play and follows timing; putting a land onto the battlefield through fetches, ramp, Scouts, Walking Atlas, Splendid Reclamation, or Scapeshift does not consume a land play but still causes Aesi to trigger. Aesi rule 7: Each Aesi trigger resolves independently and its controller may draw one card. Declining is legal and can matter for deck-out, draw punishment, top-card preservation, or combo sequencing. Aesi rule 8: Multiple lands entering simultaneously create one Aesi trigger per land, not one aggregate trigger. Aesi rule 9: A fetch land normally creates one trigger when the fetch enters and another trigger when the searched land enters under Aesi's controller's control. Aesi rule 10: Land tokens and land creatures such as Dryad Arbor trigger Aesi as lands; creating a land token does not consume a land play. Aesi rule 11: A modal double-faced card played as a land consumes a land play and triggers Aesi; casting its spell face does not. Aesi rule 12: Transforming an existing permanent into a land does not create a land-entry event. Aesi rule 13: Returning a land to hand does not trigger Aesi; replaying it later does and consumes a land play. Aesi rule 14: Abundance can replace Aesi's draw. When replaced, the selected card is not drawn for draw-trigger purposes. Aesi rule 15: When Mystic Sanctuary and Aesi triggers are controlled by the same player, that player can stack Aesi first and Sanctuary above it, put an instant or sorcery on top, then draw it with Aesi. Aesi rule 16: Playing a land from a graveyard consumes a land play; returning a land directly to the battlefield does not. Aesi rule 17: If Aesi leaves before a land enters, no Aesi trigger is created. If the land already entered and triggered Aesi, removing Aesi does not remove that trigger. Aesi rule 18: Glacial Chasm plus Ramunap Excavator is a repeatable damage-prevention engine, not an infinite win or universal lock.
Last reviewed: Jul 20, 2026










