Commander Intelligence
Tinybones, Bauble Burglar - Synergies
Support packages and cards that fit this commander's plan.
Synergy Summary
Support packages to check
Tinybones, Bauble Burglar has 40 connected cards across Repeatable discard, Mass discard and wheels, Discard punishment support packages. Start with the role on each card, then use the support package to decide whether it fits the commander plan.
Support Package Map
Cards that fit this commander
Cards are grouped from existing roles, support-package notes, and attached market context. These are cards to check, not a full decklist.
Repeatable discard4 cards
Tinybones wants discard that keeps happening after the commander lands, not only one-shot discard before the payoff is ready.
Mass discard and wheels2 cards
Each discarded card creates a separate Tinybones trigger, but symmetrical wheels can also help opponents rebuild.
Discard punishment10 cards
Punisher cards turn forced discard into life loss, tokens, mana, or cards. They do not prove market movement without source data.
Discard payoffWaste NotSLD versionView card ->
Legendary discard payoffTinybones Joins UpOTJ versionView card ->
Card draw payoffGeth's GrimoirePLST versionView card ->
Discard punishment threatTergrid, God of FrightPKHM versionView card ->
Discard token payoffThe Raven ManPDMU versionView card ->
Discard drain payoffFell SpecterJMP versionView card ->
Monarch discard and drainCourt of AmbitionCMR versionView card ->
Discard damage payoffLiliana's CaressM11 versionView card ->
Discard damage payoffMegrim7ED versionView card ->
Discard drain payoffRaiders' WakePLST versionView card ->Empty-hand payoffs3 cards
Empty-hand payoffs become stronger once the table is low on cards, but Tinybones can stall when opponents have nothing left to discard.
Stash and stolen-card payoffs4 cards
Tinybones lets you spend mana as though it were any type, but normal timing, costs, and land-play limits still apply.
Mana generation5 cards
The commander is cheap, but the activated ability and stolen spells ask for extra mana.
Removal and protection5 cards
Protect Tinybones before committing expensive discard engines, because stash counters matter only when a Tinybones effect grants access.
Attrition finishers2 cards
Winning usually comes from repeated discard pressure, stolen threats, drain, or an independently verified combo.
Combo review1 cards
No exact Commander Spellbook combo requiring this commander was verified in this pass. Generic mono-black combos stay separate.
Cuts and traps2 cards
Low-quality stolen cards, empty opposing hands, graveyard replacement effects, expensive activations, and table pressure are the main traps.
Versions and market watch2 cards
Keep set code, collector number, finish, treatment, language, product source, promo source, seller depth, completed sales, and Pricing Confidence separate.



























