Commander Intelligence
Tinybones, Bauble Burglar - Intelligence
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Commander context
Cast Tinybones early, keep opponents discarding, and turn the best stashed cards into extra resources. The deck wins by attrition, discard payoffs, stolen threats, or a separately verified independent combo.
Each discard creates its own trigger
If opponents discard multiple cards while Tinybones is on the battlefield, each discarded card creates a separate trigger.
The card must reach the graveyard
Tinybones exiles the discarded card from that opponent's graveyard. Replacement effects that stop graveyard entry can prevent the stash-counter exile.
Stash counters outlive one Tinybones
The permission can apply to cards with stash counters even if a previous Tinybones put those counters there, as long as a current permission effect lets you play them.
Play includes lands
Playing stashed cards includes lands, but land timing and one-land-per-turn limits still apply.
Normal costs and timing still apply
Tinybones fixes mana colors for spells you cast from exile, but it does not waive costs, timing restrictions, or additional costs.
Activated ability timing
The {3}{B}, {T} discard ability can be activated only as a sorcery.
Discard theft
Make opponents discard while Tinybones is on board, then use the best stashed cards during your own turn.
Discard control
Use recurring discard to limit opposing hands while removal and protection keep Tinybones alive.
Punisher attrition
Turn every discard into cards, mana, damage, tokens, or drain.
Combo-control compatibility
Use Tinybones as a discard-control shell while separately documenting any independent combo.
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Sources
