Tinybones, Bauble Burglar

Commander Intelligence

Tinybones, Bauble Burglar - Intelligence

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Commander context

Cast Tinybones early, keep opponents discarding, and turn the best stashed cards into extra resources. The deck wins by attrition, discard payoffs, stolen threats, or a separately verified independent combo.

Each discard creates its own trigger

If opponents discard multiple cards while Tinybones is on the battlefield, each discarded card creates a separate trigger.

The card must reach the graveyard

Tinybones exiles the discarded card from that opponent's graveyard. Replacement effects that stop graveyard entry can prevent the stash-counter exile.

Stash counters outlive one Tinybones

The permission can apply to cards with stash counters even if a previous Tinybones put those counters there, as long as a current permission effect lets you play them.

Play includes lands

Playing stashed cards includes lands, but land timing and one-land-per-turn limits still apply.

Normal costs and timing still apply

Tinybones fixes mana colors for spells you cast from exile, but it does not waive costs, timing restrictions, or additional costs.

Activated ability timing

The {3}{B}, {T} discard ability can be activated only as a sorcery.

Discard theft

Make opponents discard while Tinybones is on board, then use the best stashed cards during your own turn.

Discard control

Use recurring discard to limit opposing hands while removal and protection keep Tinybones alive.

Punisher attrition

Turn every discard into cards, mana, damage, tokens, or drain.

Combo-control compatibility

Use Tinybones as a discard-control shell while separately documenting any independent combo.

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Sources

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