Jace, Multiverse Architect

Commander Intelligence

Jace, Multiverse Architect - Synergies

Support packages and cards that fit this commander's plan.

Synergy Summary

Support packages to check

Jace, Multiverse Architect has 37 connected cards across WUBR fixing and ramp, Token fodder, Library hit repair support packages. Start with the role on each card, then use the support package to decide whether it fits the commander plan.

Support Package Map

Cards that fit this commander

Cards are grouped from existing roles, support-package notes, and attached market context. These are cards to check, not a full decklist.

8 groups
WUBR fixing and ramp4 cards

Mana rocks, signets, talismans, and fixing lands matter more here than in most two- or three-color decks.

Token fodder13 cards

Tokens are the preferred fodder because no nontoken card is permanently lost when a token ceases to exist after exile.

Library hit repair3 cards

Jace's own +1 can bottom an accidentally drawn hit-pool card, and dedicated library-manipulation effects support the same repair role.

Polymorph redundancy5 cards

These effects have real mechanical differences from Jace's own ability -- see the rules notes before assuming they're interchangeable.

Premium creature hits5 cards

Evaluate each by mana value, ETB value, immediate board impact, resilience, and how much it contaminates a deterministic build's hit pool.

Premium planeswalker hits2 cards

Only WUBR-legal (or colorless) planeswalkers are eligible. Do not include green planeswalkers just because they're powerful in other Commander decks.

Loyalty support3 cards

Superfriends is not a published Strategy in this repository and should not be elevated above the Polymorph engine merely because Jace is a planeswalker.

Protection2 cards

Jace's own beginning-of-combat ability only restricts attacks against Jace planeswalkers you control -- it is not Ward and does not stop removal spells or non-attack damage.

Next Checks

Where to go next