Commander Intelligence
Hit-Monkey - Synergies
Support packages and cards that fit this commander's plan.
Synergy Summary
Support packages to check
Hit-Monkey has 21 connected cards across Bite spells, Trample, First strike and double strike support packages. Start with the role on each card, then use the support package to decide whether it fits the commander plan.
Support Package Map
Cards that fit this commander
Cards are grouped from existing roles, support-package notes, and attached market context. These are cards to check, not a full decklist.
Protection8 cards
Cards that help keep the commander, board, or engine online.
Marvel fight spellBite spellsIt's Clobberin' Time!This is a flavor-forward support check unless repeated lists keep it over older green fight spells.
Hit-Monkey already has deathtouch, so bite and fight effects can turn a small commander into repeatable creature control.
Release-week Marvel rows need exact set, collector number, finish, and inventory checks.Check versions, condition, and finish.View card
Trample EquipmentTrample$178.79ShadowspearConfidenceUnknownPrice confidence is not available yet.Shadowspear is strong on its own, so it is a useful but noisy Hit-Monkey signal.
Trample is the first keyword to check because deathtouch only needs one damage assigned to each blocker.
Broader Commander demand is already present; compare inventory movement against other Voltron decks.View card
Untap and protection AuraAuras$22.36Bear UmbraConfidenceHIGHPrice looks reliable across available signals.Bear Umbra helps the deck keep mana up after committing to one attacker.
Auras matter when they add trample, untap mana, or protect the single-threat plan without making the deck too fragile.
Older and premium copies can move differently; verify exact version and inventory.Check versions, condition, and finish.View card
Equipment payoffEquipment$7.77The MasamuneConfidenceMODERATEUseful, but check versions and listings.The Masamune is a version-sensitive Equipment check, not a pure Hit-Monkey card.
Equipment is the cleaner market check because many pieces are reusable, version-sensitive, and already have Commander demand.
Final Fantasy variants and premium treatments need separate rows.Check versions, condition, and finish.View card
Evasion EquipmentEquipment$26.57Brotherhood RegaliaConfidenceILLIQUIDFew reliable sales/listings.Regalia matters if Hit-Monkey lists need evasion more than raw stats.
Equipment is the cleaner market check because many pieces are reusable, version-sensitive, and already have Commander demand.
This already has Commander use; check whether Hit-Monkey adds real incremental demand.Check versions, condition, and finish.View card
Combat drawCombat-damage draw$12.93Toski, Bearer of SecretsConfidenceHIGHPrice looks reliable across available signals.Toski is broader than Hit-Monkey, but it is the clean combat-damage draw comparison.
Hit-Monkey can force awkward blocks, but combat-damage draw decides whether the Voltron plan keeps enough cards in hand.
Broad Commander demand means the useful check is seller depth and exact version, not one deck alone.Check versions, condition, and finish.View card
Hexproof comparisonBackup hexproof commanders$3.90Saryth, the Viper's FangConfidenceOUTLIER_RISKListings may not reflect real market value.Saryth is a comparison point for how green decks protect key creatures.
Saryth and Thrun are not Hit-Monkey replacements. They are comparison points for green decks that protect a creature and win through combat.
Use it as context, not as proof that Hit-Monkey demand is moving this card.Check versions, condition, and finish.View card
Protected attackerBackup hexproof commanders$2.78Thrun, Breaker of SilenceConfidenceLOWPrice may be harder to trust.Thrun is not a replacement, but it is useful for comparing resilient mono-green attacker demand.
Saryth and Thrun are not Hit-Monkey replacements. They are comparison points for green decks that protect a creature and win through combat.
Older protected-commanders have their own demand; do not blend that with Hit-Monkey.Check versions, condition, and finish.View cardRamp4 cards
Cards that add mana, fix colors, or help pay for the next turn.
Bite removalBite spells$4.06Ram ThroughConfidenceUnknownPrice confidence is not available yet.Ram Through is the clean bite-spell check because it cares about both deathtouch and trample.
Hit-Monkey already has deathtouch, so bite and fight effects can turn a small commander into repeatable creature control.
This has common-printing supply, so look for premium or low-seller rows before treating a move as meaningful.Check versions, condition, and finish.View card
Multi-fight payoffBite spells$0.31Spinning Wheel KickConfidenceOUTLIER_RISKListings may not reflect real market value.Kick is splashier than efficient; it matters if lists want one-card board cleanup.
Hit-Monkey already has deathtouch, so bite and fight effects can turn a small commander into repeatable creature control.
Kamigawa supply may be broad. Check whether listings are actually selling, not just relisted.Check versions, condition, and finish.View card
First strike and trampleFirst strike and double strike$0.52Chariot of VictoryConfidenceOUTLIER_RISKListings may not reflect real market value.Chariot is a compact keyword package for making blocks awful.
First strike and double strike matter because deathtouch damage happens before normal combat damage or happens twice.
Check older inventory and condition before trusting a sudden listing gap.Check versions, condition, and finish.View card
Mutate rampMutate checks$0.32Migratory GreathornConfidenceLOWPrice may be harder to trust.Greathorn is a niche role player only if the deck leans into mutate.
Mutate cards are narrower, but they can add stats or combat pressure while keeping Hit-Monkey's keyword package on the stack.
Treat mutate movement as deck-count evidence first; most copies should stay cheap.Check versions, condition, and finish.View cardCard Draw1 cards
Cards that add cards, selection, rummage, or repeatable advantage.
Removal1 cards
Interaction, answers, board wipes, or targeted removal.
Equipment Support7 cards
Equipment, Auras, or combat gear support connected by existing notes.
Cheap trample AuraTrample$14.79RancorConfidenceILLIQUIDFew reliable sales/listings.Rancor is the first trample check because it makes deathtouch blocking much worse.
Trample is the first keyword to check because deathtouch only needs one damage assigned to each blocker.
Many versions exist. Watch old-border, foil, and cleaner-condition rows separately from bulk copies.Check versions, condition, and finish.View card
Marvel trample EquipmentTrample$25.73Power FistConfidenceILLIQUIDFew reliable sales/listings.Power Fist is a source-aware Marvel check, not a proven staple yet.
Trample is the first keyword to check because deathtouch only needs one damage assigned to each blocker.
Separate release-week listing noise from real sold-copy demand.Check versions, condition, and finish.View card
Double strike EquipmentFirst strike and double strike$22.84Genji GloveConfidenceMODERATEUseful, but check versions and listings.Genji Glove is the double-strike version check, especially if Final Fantasy demand is already pulling copies.
First strike and double strike matter because deathtouch damage happens before normal combat damage or happens twice.
Do not blend normal, foil, showcase, and special treatment rows when checking the price.Check versions, condition, and finish.View card
Cost reducer and trampleFirst strike and double strike$2.19Rhonas's MonumentConfidenceMODERATEUseful, but check versions and listings.Monument matters if lists are creature-heavy instead of pure Aura and Equipment Voltron.
First strike and double strike matter because deathtouch damage happens before normal combat damage or happens twice.
Amonkhet-era supply can be uneven. Check seller depth before treating it as a strong move.View card
Mutate payoffMutate checks$0.36Auspicious StarrixConfidenceLOWPrice may be harder to trust.Starrix is a high-ceiling mutate check, but it is not a default Voltron card.
Mutate cards are narrower, but they can add stats or combat pressure while keeping Hit-Monkey's keyword package on the stack.
A move needs repeated list overlap because this is narrower than trample or Equipment support.Check versions, condition, and finish.View card
Marvel AuraAuras$20.43Super StateConfidenceHIGHPrice looks reliable across available signals.Super State should be checked as a Marvel release-week Aura, not as confirmed staple demand.
Auras matter when they add trample, untap mana, or protect the single-threat plan without making the deck too fragile.
Use source timestamp, set code, collector number, finish, and live inventory before trusting a price.Check versions, condition, and finish.View card
Large EquipmentEquipment$499.99Blackblade ReforgedConfidenceLOWPrice may be harder to trust.Blackblade is the simple power check, especially if trample is already handled elsewhere.
Equipment is the cleaner market check because many pieces are reusable, version-sensitive, and already have Commander demand.
Many printings and broad Commander demand make this a noisy signal.Check versions, condition, and finish.View card

