Captain America, Team Leader

Commander Intelligence

Captain America, Team Leader - Intelligence

Recent trend items, source context, and related commander signals.

What to check for this commander

Commander context

This is Commander/deckbuilding intelligence, not confirmed market movement. Check Hero density, Avengers Assemble versions, Director Nick Fury, Animation Module combos, CardTrader supply, TCGplayer pricing, and Pricing Confidence before trusting a move.

Triggered Hero Entry

Captain America's ability is triggered. It triggers only when another Hero its controller controls enters the battlefield.

Not Self Entry

Captain America does not trigger for himself. Casting a Hero is not enough; the Hero must enter the battlefield.

No Target

The ability does not target. The entering Hero is identified by the event that caused the trigger.

Temporary Keywords

The entering Hero gains haste and vigilance until end of turn. Haste can allow attacks or tap abilities that turn; vigilance does not untap a tapped creature.

Permanent Counters

The entering Hero gets a +1/+1 counter and Captain America gets a +1/+1 counter. Those counters remain after the turn ends unless removed or the object changes zones.

Multiple Entries

Multiple Heroes entering simultaneously create separate triggers. Hero tokens can trigger the ability if they are Heroes as they enter.

Trigger Independence

Once the Hero-entry ability has triggered, removing Captain America does not remove that trigger from the stack. On resolution, the entering Hero can still gain the temporary keywords and receive its counter, while an absent Captain America cannot receive a counter.

Legend Rule Timing

Legendary token copies can trigger before the legend rule is applied. The legend rule is not sacrifice.

Trigger Amplification

Panharmonicon and Elesh Norn can increase the enter-trigger count. Roaming Throne naming Hero can also increase the count for triggered abilities of another Hero.

Zone Changes

Blink creates a new object and removes old counters. Phasing does not cause an entry, while reanimation does.

Type-Changing Effects

Effects such as Maskwood Nexus or Leyline of Transformation must make the creature a Hero at the relevant time for Captain America to trigger.

Animation Module

Animation Module can trigger from the +1/+1 counter placed on the entering Hero and from the +1/+1 counter placed on Captain America.

Multiple Captain Americas

Nonlegendary Captain America copies trigger separately. A second legendary Captain America can trigger the first before the legend rule applies.

Hero Typal Aggro

Curve Captain America into cheap and midrange Heroes, then attack immediately with new entries.

Counter Midrange

Use the counters from Hero entries to turn on modified payoffs, proliferate, and counter movement.

Hero Value

Use resilient Heroes, value engines, protection, and selective entry reuse to keep Captain America functioning through interaction.

Hero Entry Value

Blink or recast another Hero to trigger Captain America again and reuse entry effects.

Animation Module Combo

Use Animation Module token creation with type-changing effects and sacrifice altars to loop Hero entries.

Deck Profile

What this commander is built around

The main deck identity links this commander to reviewed typal, theme, strategy, and mechanic pages.

Deck Intelligence

Daily Trend Items

Trend items linked to this commander

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Sources

Original source links to check

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