Invisible Woman

Commander Intelligence

Invisible Woman - Intelligence

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Commander context

Invisible Woman rewards precombat noncreature spells with Wall tokens, then turns a wide board into one clean attack when the deck can hold WURG.

Invisible Woman rule 1

Invisible Woman's color identity is WURG because her attack trigger asks you to pay red, green, white, and blue mana.

Invisible Woman rule 2

The Wall trigger checks whether you cast a noncreature spell before the beginning-of-combat trigger event.

Invisible Woman rule 3

Casting a noncreature spell after the beginning of combat does not retroactively create the Wall trigger.

Invisible Woman rule 4

Whenever you attack, the first trigger goes on the stack without a target. The target is chosen only by the reflexive trigger after you pay WURG.

Invisible Woman rule 5

The target creature gets +1/+0 for each creature you control as the reflexive trigger resolves, so removal can shrink the bonus.

Invisible Woman rule 6

The targeted creature cannot be blocked that turn, but fogs, attack restrictions, prevention, and removal can still stop the attack from ending the game.

Invisible Woman rule 7

Extra combat steps create more attack triggers, but each payment still costs {R}{G}{W}{U}.

Invisible Woman rule 8

Token suppression stops the Wall plan, and summoning sickness can limit new creatures as attackers.

Invisible Woman rule 9

Invisible Woman, Sue Storm is a separate card with different mana cost, set, Oracle ID, and page context.

Invisible Woman rule 10

No verified Commander Spellbook combo using this exact MSC face commander was found in this factory pass.

Token Midrange

Cast a cheap noncreature spell before combat, accumulate Wall and utility-creature count, then pay WURG on attack for one unblockable threat.

Noncreature-Spell Tempo

Use cheap cantrips, ramp, and interaction before combat so Invisible Woman keeps adding bodies while the deck trades resources.

Walls and Defenders

Use the free 0/3 Walls as a board resource for Arcades-style draw, Wingmantle Chaplain tokens, and defender combat rules.

Wide-Board Single-Attacker Finisher

Use a wide board as the power source and put the unblockable bonus on a protected carrier.

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Sources

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