Commander Intelligence
Human Torch - Intelligence
Recent trend items, source context, and related commander signals.
What to check for this commander
Commander context
Human Torch is a Voltron commander first: make him evasive and large, turn on flying and double strike before combat, then use WURG to spread each hit across the table.
Human Torch rule 1
Human Torch's color identity is WURG because his attack trigger asks you to pay red, green, white, and blue mana.
Human Torch rule 2
The flying, double strike, and haste trigger checks whether you cast a noncreature spell before the beginning-of-combat trigger event.
Human Torch rule 3
Casting a noncreature spell after the beginning of combat does not retroactively grant flying, double strike, or haste.
Human Torch rule 4
The attack trigger creates a delayed triggered ability only if you pay {R}{G}{W}{U} as that attack trigger resolves.
Human Torch rule 5
Double strike can let Human Torch deal first-strike combat damage and regular combat damage, creating two delayed spread-damage triggers if both hits connect.
Human Torch rule 6
Only the original combat damage Human Torch deals to the defending opponent counts as commander damage.
Human Torch rule 7
Damage dealt to each other opponent by the delayed trigger is noncombat damage and is not commander damage.
Human Torch rule 8
Extra combat steps create new attack triggers, but each attack trigger requires a separate WURG payment.
Human Torch rule 9
Fogs, damage prevention, reach blockers, removal before combat damage, and ability suppression can stop the main damage plan.
Human Torch rule 10
Human Torch, Johnny Storm is a separate card with different mana cost, color identity, set, Oracle ID, and page context.
Human Torch rule 11
No verified Commander Spellbook combo using this exact MSC face commander was found in this factory pass.
WURG Voltron
Use fixing, cheap noncreature spells, power scaling, and protection so Human Torch connects with double strike and spreads damage.
Equipment Voltron
Use Equipment to build persistent power and protection across commander tax.
Aura and Enchantress
Use Auras and enchantment draw to make precombat noncreature spells count while increasing Human Torch's power.
Noncreature-Spell Tempo
Use cantrips, ramp, and interaction to enable the combat trigger while protecting the attack window.
Extra-Combat Aggro
Use extra combats to generate more attack triggers and more chances to connect.
Daily Trend Items
Trend items linked to this commander
Sources
