Commander Intelligence
Depala, Pilot Exemplar - Intelligence
Recent trend items, source context, and related commander signals.
What to check for this commander
Commander context
Depala decks move through Dwarf density, crew math, Vehicle threats, and artifact support. The cleanest check is whether a card helps tap Depala, crew better Vehicles, or recover the artifacts after removal.
Depala rule 1
Depala is a Boros legendary Dwarf Pilot from Kaladesh with mana cost {1}{R}{W}, power 3, toughness 3, and Commander legality.
Depala rule 2
Depala's last ability is a triggered ability, not an activated ability.
Depala rule 3
Depala does not let you tap Depala whenever you want; attacking, crewing, or another effect must tap her.
Depala rule 4
The trigger needs Depala to actually change from untapped to tapped.
Depala rule 5
If an effect tries to tap Depala while she is already tapped, the ability does not trigger.
Depala rule 6
Tapping Depala to pay a Vehicle's crew cost makes her become tapped and can trigger her ability.
Depala rule 7
Crew is an activated ability of the Vehicle, not of the creature tapped to pay the cost.
Depala rule 8
Summoning-sick Depala can be tapped to crew because she is not activating her own tap ability.
Depala rule 9
Other summoning-sick creatures can be tapped to crew for the same reason.
Depala rule 10
Tapping creatures for crew is a cost, so the Vehicle ability is on the stack before players respond.
Depala rule 11
Depala's tap trigger is put on the stack above the crew ability after crew is activated.
Depala rule 12
Depala's trigger can resolve before the Vehicle becomes an artifact creature.
Depala rule 13
Depala's trigger does not target.
Depala rule 14
X is paid as Depala's trigger resolves.
Depala rule 15
No player gets priority between choosing to pay X and revealing the top X cards.
Depala rule 16
Paying zero for X is legal, but reveals no cards.
Depala rule 17
All revealed Dwarf and Vehicle cards go to hand.
Depala rule 18
Nonqualifying revealed cards go to the bottom of the library in a random order.
Depala rule 19
Dwarf cards with changeling qualify while they are in the library.
Depala rule 20
Vehicle cards qualify while they are in the library even when they are not creatures.
Depala rule 21
A card that is both a Dwarf and a Vehicle is put into hand only once.
Depala rule 22
Depala's reveal is not a draw, so draw-replacement effects do not apply to the revealed cards.
Depala rule 23
Depala does not need to remain on the battlefield for her triggered ability to resolve.
Depala rule 24
Depala's Dwarf anthem says other Dwarves, so it does not buff Depala herself.
Depala rule 25
Depala's Dwarf anthem changes the total power available to crew Vehicles.
Depala rule 26
Depala's Vehicle bonus applies only while each Vehicle is a creature.
Depala rule 27
An animated Vehicle can receive Depala's +1/+1 Vehicle bonus.
Depala rule 28
Removing Depala removes the anthem and Vehicle bonus, but it does not uncrew an already crewed Vehicle.
Depala rule 29
A crewed Vehicle remains a Vehicle artifact creature.
Depala rule 30
Vehicle is not a creature type.
Depala rule 31
Crewing a Vehicle does not make it enter the battlefield.
Depala rule 32
Vehicles attack and block only if they are creatures at the appropriate declaration step.
Depala rule 33
You can tap more creatures than necessary to pay a crew cost if the Vehicle's crew instruction allows any number of creatures.
Depala rule 34
A tapped Depala cannot be tapped again for another crew cost unless she becomes untapped first.
Depala rule 35
Repeated Depala triggers require separate untap-then-tap events.
Depala rule 36
Attacking with Depala taps her; she cannot then crew later that combat unless another effect untaps her.
Depala rule 37
Cards revealed by Depala cannot be used retroactively to pay the X for that same resolving trigger.
Depala rule 38
The Commander color identity for Depala is red-white, so off-color blue untap packages are not legal in the deck.
Dwarf Vehicle Aggro
Keep enough Dwarves and Vehicles that Depala can both crew and refill after becoming tapped.
Artifact Value
Use Vehicles as artifacts for cost reduction, card advantage, tutoring, and recursion.
Tap and Untap Sequencing
Use crew, combat, and selective untaps to create extra Depala triggers without misrepresenting crew timing.
Deck Profile
What this commander is built around
The main deck identity links this commander to reviewed typal, theme, strategy, and mechanic pages.
Daily Trend Items
Trend items linked to this commander
Sources
