Bruce Banner // The Incredible Hulk

Commander Intelligence

Bruce Banner // The Incredible Hulk - Intelligence

Recent trend items, source context, and related commander signals.

What to check for this commander

Commander context

Draw and set up as Bruce, transform or cast Hulk directly, then deal controlled damage to attacking Hulk without preventing it or letting it die.

Verified Oracle facts

The repository and current Scryfall Oracle agree on both faces, including one +1/+1 counter per resolving Enrage trigger.

Official MDFC Commander rules

This modal transforming double-faced card is one commander. Either face may be cast from the command zone, prior command-zone casts create one shared commander-tax count, and both faces share one commander-damage identity.

Face characteristics

Use the chosen/current face on the stack and battlefield. Outside those zones, use the front face unless a specific MDFC rule says otherwise.

Transformation continuity

Transforming keeps the same permanent, commander identity, controller, tapped state, counters, marked damage, attachments, and control-duration history. It neither re-enters nor triggers ETBs.

Bruce draw activation

Choose X, then {X}{X} contributes twice X generic mana. X=0 is legal; the ability taps Bruce, follows summoning-sickness rules, and may be activated only at sorcery timing.

Activated-cost reduction and copying

A reducer changes the resulting generic activation cost, not X. A copied draw activation keeps the original X without paying {X}{X} or tapping Bruce again.

Copied transform instructions

Current rule 701.27f allows only the first resolving copy/original from that stack sequence to transform the permanent; later copies do nothing because it has transformed since the ability was put on the stack. This resolves a conflict in the supplied research.

Moonmist tradeoff

Moonmist can transform front-face Bruce because he is Human. It prevents most combat damage that turn, but not noncombat damage such as Caltrops.

Enrage damage events

Positive combat or noncombat damage creates a trigger; fully prevented damage does not. Several sources dealing damage simultaneously form one damage event and one trigger, while separate events trigger separately.

Attack-state and lethal damage

The counter does not require attacking. Untap and the additional combat do. If lethal damage removes Hulk before resolution, no counter or untap occurs, while the official attacking-object ruling preserves the additional combat.

Official source conflict

Oracle says one counter. A release-note explanation says three in a lethal-damage example. The verifier resolves the conflict in favor of Oracle without deleting the conflicting note.

Caltrops Combat Combo

Attack with Hulk into automatic Caltrops damage and repeat.

Enrage Self-Damage

Use Caltrops, Pyrohemia, Desert, Ballista effects, and fights as scoped damage events.

+1/+1 Counter Hulk

Increase each counter and retain growth through interaction.

Banner Activated-Ability Value

Use Bruce for draw before changing modes.

Fast-Transform Hulk

Cast Hulk directly or use legal transform instructions such as Moonmist.

Indestructible Hulk

Keep dealt damage intact while making lethal destruction less likely.

Gamma / Hulk Midrange

Use verified Gamma cards as contextual value rather than name-only synergy.

Combat-Mana Loops

Untap lands or create combat mana while a timed damage source restarts combat.

Daily Trend Items

Trend items linked to this commander

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Sources

Original source links to check

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