Commander Intelligence

Atraxa, Praetors' Voice - Combos & Interactions

Verified sequences, reviewed requirements, interruption points, and rules notes.

Combo Summary

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Verified combos0Reviewed interactions2Commander-required2Last reviewedJul 18, 2026

Combos & Interactions

Requirements and sequence

These are reviewed gameplay relationships, not a decklist and not proof that a card is moving in the market.

2 lines

Infinite

Atraxa, Myojin of Towering Might, and Sage of Hours

Reviewed Research

Infinite turns.

Required Cards

Setup

  • All three permanents are on the battlefield.
  • Myojin of Towering Might has at least one indestructible counter on it.
  • Atraxa must be present as your end step begins.
  • Sage of Hours can receive and remove at least five +1/+1 counters.

No recurring mana is listed by the source once permanents and counters are established.

Sequence

  1. At the beginning of your end step, Atraxa triggers and you proliferate Myojin's indestructible counter.
  2. Activate Myojin by removing an indestructible counter, putting five +1/+1 counters on Sage of Hours and the remaining counters on creatures you control.
  3. Activate Sage of Hours by removing all +1/+1 counters from it to take an extra turn.
  4. Repeat on the extra turn after Atraxa reaches that end step.

Interruption Points

  • Remove Atraxa before the end step begins.
  • Remove Myojin before the indestructible counter can be proliferated or before its ability resolves.
  • Remove or disable Sage of Hours before it can remove counters.
  • Counter activated abilities or stop extra turns where applicable.

Atraxa, Praetors' Voice role: Atraxa is the repeatable proliferate source that restores Myojin's indestructible counter each turn cycle.

Timing: Atraxa must be present as the controller's end step begins.

Rules notes: Atraxa's trigger does not target Myojin. Removing Atraxa after the trigger exists does not normally remove the trigger. Sage of Hours removes all +1/+1 counters from itself as the activation cost. End-step timing: Atraxa triggers at the beginning of your end step and must be present as that step begins. Removing Atraxa after the trigger exists does not normally remove that trigger. Proliferate does not target: Proliferate chooses any number of eligible permanents and/or players during resolution. Hexproof and shroud do not stop a player or permanent from being chosen this way. Zero choices are legal: Any number includes zero, so a player can resolve a proliferate event without choosing permanents or players. Battlefield-only objects: Proliferate can choose permanents on the battlefield and players with counters, but it cannot choose cards in hand, graveyard, exile, library, command zone, or on the stack. Every existing counter kind: A chosen permanent or player receives one additional counter of each kind already there, not one selected kind under older text. No first counter: Atraxa cannot establish the first counter on a permanent or player through proliferate. +1/+1 and -1/-1 counters: State-based actions remove paired +1/+1 and -1/-1 counters before later proliferate decisions see the remaining counters. Player counters: Selected players receive another counter of each kind already on them, including poison, energy, experience, rad, ticket, or future supported player counters. Poison is separate from infect and toxic: Atraxa can multiply poison counters after they exist, but Atraxa does not inherently have infect or toxic and does not create the first poison counter. Planeswalker loyalty: Proliferating a planeswalker adds loyalty counters but does not activate loyalty abilities or bypass loyalty-activation limits. Sagas are situational: Adding lore counters can trigger chapters, but it can also rush a Saga to its final chapter and sacrifice. Battles are usually negative: Adding defense counters normally makes a battle harder to defeat, so battles are not automatic Atraxa synergies. Stun, finality, time, fade, shield, oil, and ability counters: Each counter kind needs polarity and card-specific handling. Duplicate keyword counters usually do not add another useful copy of the keyword. Trigger copying and extra turns: Copying Atraxa's trigger creates another proliferate event. Extra turns and additional end steps create more Atraxa triggers only when Atraxa is present as each end step begins. Blink and phasing: Blinking Atraxa protects or resets her but does not itself proliferate. A phased-out Atraxa will not trigger at the beginning of the end step.

Last reviewed: Jul 18, 2026

Infinite

Magosi, Nesting Grounds, and Atraxa

Reviewed Research

Infinite turns.

Required Cards

Setup

  • All three permanents are on the battlefield.
  • Magosi, the Waterveil has at least two eon counters on it.
  • Magosi is untapped.
  • Nesting Grounds is available to activate.
  • You can replay Magosi after returning it to hand.

{1} for each Nesting Grounds activation, plus land-play access to replay Magosi.

Sequence

  1. Activate Nesting Grounds by paying {1} and tapping it, moving an eon counter from Magosi to Nesting Grounds.
  2. Activate Magosi's extra-turn ability by tapping it, removing an eon counter, and returning it to your hand.
  3. Play Magosi again.
  4. At the beginning of your end step, Atraxa triggers and you proliferate the eon counter on Nesting Grounds.
  5. On the extra turn, activate Nesting Grounds to move an eon counter from Nesting Grounds to Magosi.
  6. Repeat from the Magosi activation step.

Interruption Points

  • Remove Atraxa before the end step begins.
  • Remove or tap Magosi before its extra-turn ability is used.
  • Remove or tap Nesting Grounds before its counter-transfer ability is used.
  • Prevent the land play, stop the activated ability, or exile the land from hand or battlefield.

Atraxa, Praetors' Voice role: Atraxa is the repeatable proliferate source that keeps an eon counter available for Nesting Grounds to move back to Magosi.

Timing: Atraxa must be present as the controller's end step begins. The active player must be able to replay Magosi after returning it.

Rules notes: The source requires Magosi to begin with at least two eon counters. Atraxa proliferates the eon counter on Nesting Grounds, not a card outside the battlefield. The line depends on land-play timing and available activated abilities. End-step timing: Atraxa triggers at the beginning of your end step and must be present as that step begins. Removing Atraxa after the trigger exists does not normally remove that trigger. Proliferate does not target: Proliferate chooses any number of eligible permanents and/or players during resolution. Hexproof and shroud do not stop a player or permanent from being chosen this way. Zero choices are legal: Any number includes zero, so a player can resolve a proliferate event without choosing permanents or players. Battlefield-only objects: Proliferate can choose permanents on the battlefield and players with counters, but it cannot choose cards in hand, graveyard, exile, library, command zone, or on the stack. Every existing counter kind: A chosen permanent or player receives one additional counter of each kind already there, not one selected kind under older text. No first counter: Atraxa cannot establish the first counter on a permanent or player through proliferate. +1/+1 and -1/-1 counters: State-based actions remove paired +1/+1 and -1/-1 counters before later proliferate decisions see the remaining counters. Player counters: Selected players receive another counter of each kind already on them, including poison, energy, experience, rad, ticket, or future supported player counters. Poison is separate from infect and toxic: Atraxa can multiply poison counters after they exist, but Atraxa does not inherently have infect or toxic and does not create the first poison counter. Planeswalker loyalty: Proliferating a planeswalker adds loyalty counters but does not activate loyalty abilities or bypass loyalty-activation limits. Sagas are situational: Adding lore counters can trigger chapters, but it can also rush a Saga to its final chapter and sacrifice. Battles are usually negative: Adding defense counters normally makes a battle harder to defeat, so battles are not automatic Atraxa synergies. Stun, finality, time, fade, shield, oil, and ability counters: Each counter kind needs polarity and card-specific handling. Duplicate keyword counters usually do not add another useful copy of the keyword. Trigger copying and extra turns: Copying Atraxa's trigger creates another proliferate event. Extra turns and additional end steps create more Atraxa triggers only when Atraxa is present as each end step begins. Blink and phasing: Blinking Atraxa protects or resets her but does not itself proliferate. A phased-out Atraxa will not trigger at the beginning of the end step.

Last reviewed: Jul 18, 2026

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