Can Spider-Man attack before the table untaps?
Arena of Glory, Anger, and Generator Servant are the first checks because the wheel trigger matters more when Spider-Man attacks right away.

Legendary Creature โ Spider Human Hero
Reach Whenever Astonishing Spider-Man attacks, you may discard your hand. If you do, draw a card for each card you've discarded this turn.
Why relevant: selected by price, liquidity, supply, and NeoScore.
This card is appearing here because NeoCardAlpha detected a notable price or supply change. Review inventory depth, confidence, and whether marketplaces agree before relying on it.
NeoCardAlpha may earn a commission from certain marketplace links.
Versions
| Listings | Unknown | Tracked active listings |
|---|---|---|
| Vendors | Unknown | Distinct tracked sellers |
| Liquidity Score | No score | Unknown | No spread |
| Liquidity Tier | Unknown | No spread |
| Spread | No spread | Unknown |
| Market Sensitivity | No signal | How easily this market could move if pressure increases |
| Inventory Trend | No trend | 24h No trend | 7d No trend |
| NeoScore | No score | Internal market score |
| Organic Demand | No score | Internal market demand score |
Commander Wheel Watch
Spider-Man wants haste first, then discard payoffs, draw-burn finishers, wizardcycling tutors, Agatha's Soul Cauldron lines, and a way to attack again. Treat this as support-card demand until deck-count and inventory data confirm movement.
Arena of Glory, Anger, and Generator Servant are the first checks because the wheel trigger matters more when Spider-Man attacks right away.
Rielle, Monument to Endurance, Misty Knight, and Bazaar cards turn Spider-Man's discard into cards, damage, or a better next turn.
Glint-Horn Buccaneer, Psychosis Crawler, Niv-Mizzet, and Magmakin Artillerist are the finishers that make one attack matter.
Step Through and Vedalken Aethermage are narrow tutor checks for Rielle, Niv-Mizzet, and other Wizard payoffs.
Agatha's Soul Cauldron and Vivi Ornitier are powerful overlap cards, but exact versions and existing demand matter before trusting a price move.
Temporal Trespass and World at War are payoff checks. They matter after the deck proves it can survive and reload from the first attack.

| MSC #740 | |
| Rarity | rare |
| Finishes | Nonfoil and foil |
| Language | en |
| Border | black |
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