Infinite
Bracket 4 / Combo Lines: Blazing Sunsteel self-damage loop
Unbounded noncombat damage events and Treasure creation while each Blazing Sunsteel trigger keeps targeting Smaug; choose another legal target to stop converting the loop into Smaug damage.
Required Cards
Setup
- Smaug is on the battlefield.
- Blazing Sunsteel is attached to Smaug.
- A noncombat damage starter can legally damage Smaug.
Cast Smaug, equip Blazing Sunsteel for {4}, then cast Chain Lightning for {R} or use another starter.
Sequence
- Cast Chain Lightning targeting Smaug, or start with another noncombat damage source.
- Smaug is dealt noncombat damage and triggers to create that many Treasures.
- Blazing Sunsteel also triggers because the equipped creature was dealt damage.
- Resolve the Sunsteel trigger targeting Smaug.
- Repeat the Smaug and Sunsteel triggers while Smaug remains on the battlefield.
Interruption Points
- Remove Smaug, remove Blazing Sunsteel, prevent damage, counter the starter spell, or respond before the Sunsteel trigger resolves.
- Exile, bounce, and sacrifice effects still answer Smaug because indestructible does not stop them.
Smaug the Impenetrable role: Smaug is the indestructible damage recipient that turns each noncombat damage event into Treasures.
Timing: Chain Lightning is sorcery speed. Equip is sorcery speed unless another effect attaches Blazing Sunsteel.
Rules notes: Blazing Sunsteel makes the equipped creature deal the reflected damage, so Smaug can be the source and the target. This line is deterministic after attachment and a legal starter damage event, but it is not a casual value line. Only noncombat damage triggers: Smaug creates Treasures only when he is dealt noncombat damage. Combat damage dealt to Smaug does not trigger the ability. Treasure count follows damage actually dealt: The Treasure count equals damage actually dealt to Smaug after prevention and replacement effects are applied. Indestructible limits only some answers: Indestructible does not prevent damage. It also does not stop exile, bounce, sacrifice effects, or lethal -X/-X toughness reduction. Separate damage events: Separate noncombat damage events trigger Smaug separately, which matters for Pyrohemia, Pestilence, Mayhem Devil, and copied Chain Lightning lines. Exact Spellbook combo records: Mayhem Devil plus one Treasure, Chain Lightning with {R}{R}{R}, and Pyrohemia are tracked as Spellbook-backed records. Pyrohemia stays near-infinite unless life totals, prevention, or life gain are solved. Raw loop labels for review: Pestilence variants, Volcano Hellion with Pariah's Shield, Dizzying Gaze, Cut Propulsion, and Scrapheap preserve private review labels until every prerequisite, interruption point, and card identity is resolved. Chandra's Ignition placement: Chandra's Ignition makes Smaug deal damage to other creatures and opponents. It does not deal damage to Smaug, so it is a payoff line instead of a direct Treasure trigger. Two Smaug commanders: Smaug the Impenetrable and Smaug the Magnificent are different cards with different deck plans and version checks. No market shortcut: EDHREC percentages do not prove sell-through, seller loss, price movement, inventory pressure, marketplace agreement, or Pricing Confidence.
Last reviewed: Jul 26, 2026











